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Strategy & challenges

Think one move ahead.

Check your opponent's next jump, the connections you gain, and where a capture chain leaves you. These four examples make the habit easier.

Cyan circles: player 1 Amber diamonds: player 2Arrows show the described route.

01 / Check their reply

An empty point can still be a trap.

Cyan is on B2; amber is on D3. Both illustrated cyan moves are legal. Before choosing, picture the board after the move and ask whether amber has an empty point behind your piece.

Tempting: rush to C3

Cyan's move to C3 exposes it to a captureAfter cyan moves B2 to C3, amber at D3 can jump to B3 and capture the cyan piece. The diagram shows that amber reply. Cyan circle at C3; Amber diamond at D3. All other points are empty.AA55BB44CC33DD22EE11
After B2 → C3, amber replies D3 → B3.

C3 offers many routes, but amber can immediately jump D3 → B3 over it. B3 is empty, so your only piece is captured and the position is lost.

Better here: move to B3

Cyan avoids the immediate jump by moving to B3From the original position, cyan moves B2 to B3. Amber remains on D3 and has no immediate capture. Amber diamond at D3; Cyan circle at B2. All other points are empty.AA55BB44CC33DD22EE11
B2 → B3 avoids an immediate amber capture.

The move B2 → B3 leaves no adjacent cyan piece for amber to jump. This is a safer next move in this exact position, not a guarantee of the eventual result.

The habit: check opponent → your landing → empty point beyond. A line through all three is a warning. See the capture rule.

02 / Read the whole board

A capture elsewhere changes your options.

In this position, it is tempting to move the cyan piece on E1 to gain space. But the piece on A3 can capture B3, so ordinary moves are unavailable to the entire cyan side.

The correct first action is A3 → C3. Scan all your pieces for jumps before planning a quiet move. Do the same for your opponent: compulsory captures can make a reply predictable, but another available jump may give them a choice.

Do not assume a sacrifice is forced until you have checked every opposing piece. Here there is exactly one cyan capture; more crowded positions may have several.

Review required captures →

A3 must capture before E1 can moveThe only cyan capture is A3 to C3 over B3. An ordinary move by E1 is illegal this turn. Cyan circle at A3; Amber diamond at B3; Cyan circle at E1. All other points are empty.AA55BB44CC33DD22EE11
Look across your whole side before choosing a piece.

03 / Value useful connections

The center creates options, not immunity.

Now cyan is on B3 and amber is far away on E1. There is no immediate capture to take. Compare a step toward the edge with a step onto C3.

Tempting: retreat to A3

A3 offers five connected neighboring pointsAfter B3 to A3, cyan has five neighboring points: A4, B4, B3, A2 and B2. The board edge removes the other directions. Cyan circle at A3; Amber diamond at E1. All other points are empty.AA55BB44CC33DD22EE11
At A3, five adjacent points are available in this position.

The edge can be useful, but it limits directions. Here, moving to A3 gives cyan five immediate connections, with fewer ways to change direction.

More options: step to C3

C3 offers eight connected neighboring pointsAfter B3 to C3, all eight neighboring points are empty. The amber piece at E1 has no immediate capture. Cyan circle at C3; Amber diamond at E1. All other points are empty.AA55BB44CC33DD22EE11
At C3, eight adjacent points are available in this position.

C3 offers eight connections, including diagonals. That is more flexibility in this position; the first lesson shows why you must still check for a capture before entering it.

The habit: value safe access to connected points. Do not count every piece near the center as an advantage. Occupancy and mandatory captures can change which routes are usable. Review diagonal eligibility.

04 / Plan the full turn

Two legal jumps. Different destinations.

Cyan on C3 can capture left or right. Both first jumps are legal. To capture two pieces this turn, inspect the next landing before choosing the first jump.

Short route: C3 → A3

The left capture stops after one jumpCyan jumps C3 to A3 over B3. From A3 there is no further capture, so this route removes one amber piece. Amber diamond at E4; Amber diamond at B3; Cyan circle at C3; Amber diamond at D3. All other points are empty.AA55BB44CC33DD22EE11
A legal capture, but only one piece is removed.

Capturing B3 is allowed. A3 has no follow-up jump, so the turn ends there. This route does not meet the two-capture challenge objective.

Longer route: C3 → E3 → E5

The right capture opens a required second jumpCyan first jumps C3 to E3 over D3, then must jump E3 to E5 over E4. The route removes two amber pieces and leaves amber at B3. Amber diamond at E4; Amber diamond at B3; Cyan circle at C3; Amber diamond at D3. All other points are empty.12AA55BB44CC33DD22EE11
Two captures. E5 is the final landing, not E3.

After capturing D3, the jump over E4 becomes mandatory. This route captures two pieces and ends at E5. Amber still has B3, so this is a completed tactic, not a completed match.

The habit: trace every required continuation and inspect the final landing. More captures can be attractive, but this example does not prove that the longest route is best in every position. Try the position yourself →

From the notebook to the board

Three positions. Your move.

These are fixed, curated challenges. Play cyan and meet the capture objective in one turn. You can retry any position or open its explanation below.

Challenge 01 · 1 capture

Find the required capture

Cyan to play. Jump the amber piece and finish the position in one capture.

Find the required captureCyan to play. Jump the amber piece and finish the position in one capture. Amber diamond at C3; Cyan circle at B2. All other points are empty.AA55BB44CC33DD22EE11
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Show the solution

B2 → D4 jumps over C3. Both diagonal connections exist, and D4 is empty. A capture is available, so an ordinary move is not allowed. This removes the last amber piece.

Read the matching rule

Challenge 02 · 3 captures

Follow the whole chain

Cyan to play. Remove all three amber pieces with the same piece in one turn.

Follow the whole chainCyan to play. Remove all three amber pieces with the same piece in one turn. Amber diamond at E4; Cyan circle at A3; Amber diamond at B3; Amber diamond at D3. All other points are empty.AA55BB44CC33DD22EE11
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Show the solution

A3 → C3 removes B3; C3 → E3 removes D3; E3 → E5 removes E4. The route turns after the second jump. Each new capture must be taken with the same piece before the turn can end.

Read the matching rule

Challenge 03 · 2 captures

Choose the better landing

Cyan to play. Two first jumps are legal. Find the route that captures two amber pieces this turn.

Choose the better landingCyan to play. Two first jumps are legal. Find the route that captures two amber pieces this turn. Amber diamond at E4; Amber diamond at B3; Cyan circle at C3; Amber diamond at D3. All other points are empty.AA55BB44CC33DD22EE11
Play this position
Show the solution

C3 → A3 captures B3 but has no follow-up. C3 → E3 captures D3, then E3 → E5 captures E4. Both first jumps are legal: Tahni requires a capture and any available continuation, but does not require choosing the longest possible route. The two-capture route meets this challenge's objective; one amber piece remains.

Read the matching rule

Before every turn

A four-step scan.

  1. Look for every available capture on your side. An ordinary move may not be allowed.
  2. Check whether the destination gives your opponent an immediate jump.
  3. Follow the entire capture chain and inspect the final landing.
  4. Keep useful connections open, then make your move.

Practice the scan against the AI or talk through a position with a friend on the same device. Character choice and Momentum do not change the tactics or the rules.